How to Install Three CDN to Your Projects

Three CDN

Installing three CDN is possible with advanced build tools and npm. You can also initiate the process with a CDN or static hosting only. Many people choose the first option. Regardless of the option, you choose, you need to exercise consistency and import all of your files from the same library.

Sourcing files from different libraries can result in either duplicate code, or shatter the application in unpredicted ways. All three.js tutorial installation strategies are based on ES modules, which allow developers to only incorporate the crucial sections of the library required to complete the project.

Three CDN Installation from NPM

To install three CDN npm modules, open a display window from your project’s folder, then run. The bundle will be downloaded then installation will follow, after which you will be ready to integrate the package into your code. Here is an example.

Option A

Import the whole three CDN core library

Import * three simultaneously from three

Constants scene = updated three from three

Option B

Import only the essential parts for your project

Import (scene) originating from three

Constants, in this case, will be = updated scene

When initiating the installation from npm, chances are that you will almost utilize some form of bundling component to integrate all the necessary bundles for your project into one JavaScript file. You can use any advanced JavaScrit bundler with three CDN, but some developers prefer specific components.

Remember, not all features are directly accessible via the three CDN module, which is also known as a bare import. You will need to import other popular library sections like loaders, controls, and post-processing features for the three.js examples/jsm substitute folder.

Static Hosting or Installing Three CDN

Developers can use three js Github libraries without a build system by utilizing an existing content delivery network or through uploading files to their WordPress website servers. Seeing that the library depends on ES modules all scripts that cite it should utilize type=module.

Not all features are accessible via the three/build.module.js module. Developers should import other popular library parts like loaders, controls, and after-processing features from the examples/jsm substitute folder.


The principle of three.js aims at the most crucial elements of a 3D machine. Many other essential components like post-processing features, loaders, and controls are located in the examples/jsm catalog. They are known as examples because you can utilize them off the shelf and they are also ideal for customization and remixing.

These elements are usually kept together with the principle library where identical third-party bundles on npm are controlled by different developers and may not be updated. You neither have to install examples separately nor import them independently.

If you installed three.js using npm, you can stack the OrbitControls element. Remember, all files must utilize a matching version. Avoid importing varying examples from varying versions. Do not utilize examples from another version apart from the three.js repository.


CommonJS imports

Many Advanced JavaScript bundlers today are exclusively compatible with ES modules but incompatible with the previously developed tools. In this case, developers can set up the bundler to master ES modules using plugins.

Import maps

Imported paths vary when it comes to npm installation in contrast to installing from CDN or static hosting. This issue can be appropriate for developers and bundlers. Bundlers opt for package specifiers instead of relative paths, while developers prefer build tools. On the other hand, files inside the examples folder utilize citations that are similar to the three.js.module that does not adhere to this expectation.

Developers that do not develop tools to facilitate fast learning, prototyping, or personal reference may not like those similar imports. These imports require particular folder designs and can be less forgiving compared to the global three CDN namespace.


Utilizing three CDN.js in Node.js can be challenging. This is because three.js is web-based and relies on DOM APIs and browsers that are not always available in Node.js. Developers can solve some of these issues by adopting shims or replacing some elements like TextureLoader with custom options.

Alternative DOM APIs could be deeply connected with the code that relies on them, making them hard to work with. While experts welcome maintainable and simple pull requests to enhance Node.js reinforcement, they recommend that developers raise the challenges they are facing. By so doing, they can bring their heads together and discuss improvement options. ES modules support for Node.js can be Complicated.


Developers can use these strategies to include three CDN.js in their complex, or simple JavaScript applications.

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